CombGrain
Two engines of delay memory, comb resonance and granular texture, pushed into each other and moved by Phasefield.
- Windows VST3
- Delay / Comb / Granular
- Phasefield routing
- Space + LIMIT
Engine A and Engine B each run as Delay, Comb or Granular. They can stay independent, interact directly, feed one another, ping-pong across channels, or sit as a send/return texture layer.
Delay gives memory, Comb gives pitch and resonance, Granular gives texture, Phasefield gives motion through Attract, Orbit and Shatter, and Space gives environment via Room, Hall, Cathedral and Spring.
Good for metal comb shimmer, granular halo clouds, broken spring texture and resonant room pulses. LIMIT catches the hotter settings.