CombGrain
Two engines of delay memory, comb resonance and granular texture, pushed into each other and moved by Phasefield.
- Windows VST3
- Delay / Comb / Granular
- Seven Phasefield modes
- Nine Space modes
- LIMIT
Engine A and Engine B each run as Delay, Comb or Granular. They can stay independent, interact directly, feed one another, ping-pong across channels, or sit as a send/return texture layer.
Delay gives memory, Comb gives pitch and resonance, Granular gives texture. Phasefield adds seven behaviours, each acting on a different axis: Attract pulls on delay time, Orbit rotates the stereo field, Shatter fractures the event schedule, Siphon works on dynamics, Smear on phase, and Prism splits the spectrum into bands that move separately.
Space supplies the environment across nine modes — Room, Hall, Cathedral and Spring, two feedback-delay-network halls, and three that break the pattern: Shimmer pitch-shifts the tail so it climbs instead of fading, Bloom answers in reverse so the tail starts silent and grows, and Strata gives low, mid and high bands their own decay. Good for metal comb shimmer, granular halo clouds, broken spring texture and resonant room pulses; LIMIT catches the hotter settings.