Map-derived convolution
Capture a location and turn terrain, coastlines, basins, ridges or urban density into impulse-response character.
GeoReverb turns maps, stations, sonar fields, celestial motion and wavetable capture into haunted, playable spaces for ambient, experimental and cinematic sound design.
Not another normal reverb: GeoReverb is built around place, signal, motion and capture identity.
Capture a location and turn terrain, coastlines, basins, ridges or urban density into impulse-response character.
Scan nearby or global stations and use signal drift, transmission haze and station identity as reverb material.
Convert the map into wavetable material with FM, oscillator, Karplus, filter and MIDI-aware behaviour.
Shape the capture with Reverb, Glitch, Tape, Terrain and Bloom without losing the original source identity.
GeoReverb works best when a place, station or field becomes the starting point. Capture first, then bias, blend, stretch, damage or animate the space.
Terrain and map image become the core convolution response: natural, uncanny, or heavily shaped.
Station scans become unstable spectral IRs: drift, noise, air, distance and broken signal colour.
A playable map-derived wavetable lane with tuning, scale, FM, motion, filters and export.
GeoReverb is for pads, drones, strange rooms, broken transmissions, terrain-shaped tails, secret-location ambience and cinematic signal recovery.